Damian Kwiatkowski

3D Artist

Damian S. Kwiatkowski

585-755-4989 

New York

damian4kwt@gmail.com
Linkedln damian4kwt

damiankwiatkowski.com


EXPERIENCE


  • Technical Artist I 2017 JULY - PRESENT

The Mill - Creative Technology, Soho, NY
Digital Asset creation through modeling, shading, lighting, set dressing and final rendering.
Look development & project setup and direction.
Focusing on optimization for AR and VR 
Grooming Fur for real-time animation systems 
research and development
Virtual production and rendering final image in real-time engines 

Client Projects:
Lady Gaga’s Enigma Vegas show, NYT apollo11-50th VR, Magic Leap elephant & buddha, Nike AR, AT&T VR “distracted driving”, Anthem eplay stage AR, Anthem trailer in unreal, Jurassic World 3 AR, Ready Player One AR effects, How to Train Your Dragon 3 AR store effects, Oculus 5 conference branding, 

Mascot tech:
HPE “Glitchy” in real-time, Monster.com, Mill Monkey, Environmental Penguin, LEGO:Hidden Side event. Slomoo Institute pop up space visuals.


  • ​INTERN  I 2016 JUNE - AUGUST

PIXAR Animation Studios, Emeryville, CA
Studying major aspects of the creative pipeline 
Training alongside technical artists in a studio setting
Exercising technical and conceptual skills in a 3D environment 
Experiencing the culture and the approach of a large scale studio


  • 3D GENERALIST, RESEARCH ASSISTANT  I 2015 - 2017

The Digital Imaging and Remote Sensing Laboratory, Rochester, NY

Establishing work flows for 3D elements used for simulations in DIRSIG

Researching new more accurate methods of recreating accurate satellite imagery

Collaborating and assisting with a large number of diverse doctoral dissertations

3D modeling accurate environments and objects utilized in research


  • 3D/2D DESIGNER, PROJECTION MAPPER I 2014  - 2017

Eskape Entertainment, Rochester, NY

Creating promotional 3d content for social media to advertise monthly shows

Developing assets for Resolume and implementing them into the live performance

Physical stage design, development and execution


 
EDUCATION

BACHELOR OF FINE ARTS I 2013 - 2017 
Rochester Institute of Technology, 3D Digital Design

Minor:  Film Studies



COMPUTER SKILLS


  • 3D Applications: Autodesk Maya, Zbrush, Unreal Engine 4, Unity 5
  • Graphic Editors: Adobe Photoshop, Substance, Premiere, AfterEffects, NukeX
  • Rendering Engines: Vray, MentalRay, Arnold
  • Misc: Resolume, Realflow, 3ds Max, Dirsig