Last update: Spring 2017
Title: Safe Room Happy
Software used: Maya, Zbrush, Substance, Renderman
This piece is about finding the elusive happiness in the form of an impossible safe. The focus of this project was to get more familiar with crease modelling as well as procedural shading of assets. I wanted the room to look like it was somewhere around 50s or 60s time era when it was abandoned.
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